enchanting_system
Differences
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| enchanting_system [2026/10/12 23:50] – [Accessories] nichicat | enchanting_system [2026/10/14 00:29] (current) – nichicat | ||
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| - | ====== Enchanting System ====== | + | ====== |
| ===== Armors ===== | ===== Armors ===== | ||
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| {{ : | {{ : | ||
| * Each armor enchantment attempt costs 400,000 zeny. | * Each armor enchantment attempt costs 400,000 zeny. | ||
| - | Armor enchants are +1, +2, +3 base stat **(STR/AGI/VIT/INT/DEX/LUK)**.\\ | + | |
| + | ^ Garment | ||
| + | |||
| + | | STR +1 | INT +1 | DEX +1 | | ||
| + | | VIT +1 | LUK +1 | AGI +1 | | ||
| <color # | <color # | ||
| - | The NPC will add a stat bonus between +1 to +3 of that randomly | + | The NPC will add a stat bonus between +1 to +3 of that random |
| - | \\ | + | |
| <color # | <color # | ||
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| * 2,000,000 zeny\\ | * 2,000,000 zeny\\ | ||
| * 1 [[Chills of Death]]/ | * 1 [[Chills of Death]]/ | ||
| - | //100 Sinister Energy Particles/ Ominous Energy can also be traded for 1 Chills of Death/Ghost Chill//\\ | + | //100 [[sinister_energy_particles|Sinister Energy Particles/ Ominous Energy]] can also be traded |
| - | \\ | + | ^ Garment enchants |
| - | Garment enchants are +1 base stat **(STR/AGI/VIT/INT/DEX/LUK)**\\ | + | |
| + | | STR +1 | INT +1 | DEX +1 | | ||
| + | | VIT +1 | LUK +1 | AGI +1 | | ||
| <color # | <color # | ||
| Garment enchanting does not break garment. Card and refine stats carry over.\\ | Garment enchanting does not break garment. Card and refine stats carry over.\\ | ||
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| **Location: | **Location: | ||
| **Materials required: | **Materials required: | ||
| - | * 100 Essence of Undeath\\ | + | * 100 [[Essence of Undeath]]\\ |
| * 3 Card Points\\ | * 3 Card Points\\ | ||
| * 500,000 zeny\\ | * 500,000 zeny\\ | ||
| - | Shop is also available for //Essence of Undeath//. Click here to view full [[Expedition Store]] items. | + | Shop is also available for //[[essence_of_undeath|Essence of Undeath]]//. Click here to view full [[Expedition Store]] items. |
| - | \\ | + | |
| - | \\ | + | |
| - | <color # | + | |
| \\ | \\ | ||
| ^ Shoe enchants available are: ^ | ^ Shoe enchants available are: ^ | ||
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| | VIT +1 | LUK +1 | MATK +1% | MDEEF +2 | | | VIT +1 | LUK +1 | MATK +1% | MDEEF +2 | | ||
| | DEF +2 | Flee +3 | Long Atk +2% | | | DEF +2 | Flee +3 | Long Atk +2% | | ||
| + | <color # | ||
| Shoe enchanting does not break Shoes. Card and refine stats carry over.\\ | Shoe enchanting does not break Shoes. Card and refine stats carry over.\\ | ||
| \\ | \\ | ||
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| * 2 Card Points\\ | * 2 Card Points\\ | ||
| * 2,000,000 zeny\\ | * 2,000,000 zeny\\ | ||
| - | |||
| - | <color # | ||
| ^ Accessory enchants available are: ^ | ^ Accessory enchants available are: ^ | ||
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| | Heal +3% | MHP +1% | SP +25 | ATK +1% | | | Heal +3% | MHP +1% | SP +25 | ATK +1% | | ||
| | MATK +1% | After Skill Delay Lv1 | Long Atk +2% | Hit +5 | | | MATK +1% | After Skill Delay Lv1 | Long Atk +2% | Hit +5 | | ||
| + | <color # | ||
| Accessory enchanting does not break accessory. Card and refine stats carry over.\\ | Accessory enchanting does not break accessory. Card and refine stats carry over.\\ | ||
| \\ | \\ | ||
| - | **All accessories can be enchanted** | + | **All accessories can be enchanted.**\\ |
| + | //< | ||
| ---- | ---- | ||
enchanting_system.1791849008.txt.gz · Last modified: by nichicat
