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enchanting_system [2026/10/14 00:25] – nichicatenchanting_system [2026/10/14 00:29] (current) – nichicat
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 {{ :npc:armorenchant.png?300|}}**Materials required:**\\ {{ :npc:armorenchant.png?300|}}**Materials required:**\\
   * Each armor enchantment attempt costs 400,000 zeny.   * Each armor enchantment attempt costs 400,000 zeny.
-Armor enchants are +1, +2, +3 base stat **(STR/AGI/VIT/INT/DEX/LUK)**.\\+ 
 +^ Garment enchants available are random +1, +2, or +3 base stat: ^ 
 + 
 +| STR +1 | INT +1 | DEX +1 | 
 +| VIT +1 | LUK +1 | AGI +1 |
 <color #0a0675>**Enchant applied is random each enchant.**</color>\\ <color #0a0675>**Enchant applied is random each enchant.**</color>\\
 The NPC will add a stat bonus between +1 to +3 of that random stat to your armor.\\ The NPC will add a stat bonus between +1 to +3 of that random stat to your armor.\\
-\\ 
 <color #b3180c>//If an enchantment attempt fails, the armor and any cards compounded to it will be destroyed.//</color> <color #b3180c>//If an enchantment attempt fails, the armor and any cards compounded to it will be destroyed.//</color>
  
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   * 2,000,000 zeny\\   * 2,000,000 zeny\\
   * 1 [[Chills of Death]]/[[chills_of_death|Ghost Chill]]   * 1 [[Chills of Death]]/[[chills_of_death|Ghost Chill]]
-//100 Sinister Energy Particles/ Ominous Energy can also be traded for 1 Chills of Death/Ghost Chill//\\+//100 [[sinister_energy_particles|Sinister Energy Particles/ Ominous Energy]] can also be traded at the **Escaped Mad Scientist** for 1 [[chills_of_death|Chills of Death/Ghost Chill]]//\\
 ^ Garment enchants available are +1 base stat: ^ ^ Garment enchants available are +1 base stat: ^
  
 | STR +1 | INT +1 | DEX +1 | | STR +1 | INT +1 | DEX +1 |
 | VIT +1 | LUK +1 | AGI +1 | | VIT +1 | LUK +1 | AGI +1 |
-\\ 
 <color #0a0675>**Enchant applied is random each enchant.**</color>\\ <color #0a0675>**Enchant applied is random each enchant.**</color>\\
 Garment enchanting does not break garment. Card and refine stats carry over.\\ Garment enchanting does not break garment. Card and refine stats carry over.\\
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   * 500,000 zeny\\   * 500,000 zeny\\
 Shop is also available for //[[essence_of_undeath|Essence of Undeath]]//. Click here to view full [[Expedition Store]] items. Shop is also available for //[[essence_of_undeath|Essence of Undeath]]//. Click here to view full [[Expedition Store]] items.
-\\ 
 \\ \\
 ^ Shoe enchants available are: ^ ^ Shoe enchants available are: ^
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 | VIT +1 | LUK +1 | MATK +1% | MDEEF +2 | | VIT +1 | LUK +1 | MATK +1% | MDEEF +2 |
 | DEF +2 | Flee +3 | Long Atk +2% | | DEF +2 | Flee +3 | Long Atk +2% |
- 
 <color #0a0675>**Enchant applied is random each enchant.**</color>\\ <color #0a0675>**Enchant applied is random each enchant.**</color>\\
 Shoe enchanting does not break Shoes. Card and refine stats carry over.\\ Shoe enchanting does not break Shoes. Card and refine stats carry over.\\
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   * 2 Card Points\\   * 2 Card Points\\
   * 2,000,000 zeny\\   * 2,000,000 zeny\\
- 
-<color #0a0675>**Enchant applied is random each enchant.**</color> 
  
 ^ Accessory enchants available are: ^ ^ Accessory enchants available are: ^
Line 92: Line 90:
 | Heal +3% | MHP +1% | SP +25 | ATK +1% | | Heal +3% | MHP +1% | SP +25 | ATK +1% |
 | MATK +1% | After Skill Delay Lv1 | Long Atk +2% | Hit +5 | | MATK +1% | After Skill Delay Lv1 | Long Atk +2% | Hit +5 |
 +<color #0a0675>**Enchant applied is random each enchant.**</color>\\
 Accessory enchanting does not break accessory. Card and refine stats carry over.\\ Accessory enchanting does not break accessory. Card and refine stats carry over.\\
 \\ \\
-**All accessories can be enchanted**+**All accessories can be enchanted.**\\ 
 +//<color#807ba6>Will break Wedding Rings.</color>//
  
 ---- ----
enchanting_system.1791937543.txt.gz · Last modified: by nichicat

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