===== Permadeath Shirt information: ===== ==== The Basics ==== * [[solo_self_found_permadeath_hardcore|Permadeath/Hardcore]] characters will receive a “**Permadeath shirt**” under your armor/costume. This shirt provides additional stats. These stats can be rerolled at the **MyRO Angel > Character Menu >Hardcore Menu**. The further your level, the more bonuses. Permadeath shirts start with one roll and get additional roll at +4, +6 and +9, with maximum of 4 random options\\ * When you rebirth, you keep your Permadeath shirt stats. (Novice with +10 Permadeath Shirt) * Permadeath points are awarded by leveling, some daily/weekly quests, or can be purchased at the **MyRO Angel** under **Character Menu > Hardcore Menu** menu.\\ * A 2nd Permadeath shirt can be purchased at the MyRO Angel once a Permadeath Character is 99/70 Rebirthed/Maxed. ---- {{:permadeathshirt.png?550|}}{{:shirt2.png?300|}}\\ ---- * When rolling a new random option it's a 10% chance of being a base stats, 10% chance of getting a stat (like +hp/+aspd/+...stat), and 80% chance of getting a super random roll. * Under +5 you cannot get ghost element nor -boss dmg * **& Shirt Variable X range is between shirt refine # and shirt refine +10.** //For example, a +10 shirt will roll values between 10 - 20, never a 9. Or a +9 shirt will roll between 9 - 19. Or a +8 shirt will roll between 8 - 18, so on.// ==== Permadeath Shirt Roll Options: ==== ^ **__Base Stat__** ^ **__Variable X (& see variable note)__** ^ | STR +X | 1-20 | | AGI +X | 1-20 | | VIT +X | 1-20 | | INT +X | 1-20 | | DEX +X | 1-20 | | LUK +X | 1-20 | ^ **__Stat__** ^ **__Variable X__** ^ | Max HP +X% | 1-20 | | Max SP +X% | 1-20 | | HP Recovery +X% | 1-20 | | SP Recovery +X% | 1-20 | | Physical Damage +X% | 1-20 | | MATK +X% | 1-20 | | MATK +X (Flat) | 1-20 | | ASPD +X (Flat) | 1-20 | | ASPD +X% | 1-20 | | ATK +X | 1-20 | | HIT +X | 1-20 | | FLEE +X| 1-20 | | Perfect Dodge +X | 1-20 | | CRIT +X | 1-20 | | Critical damage +X% | 1-20 | | Reduces critical damage received by X% | 1-20 | | Ranged physical damage +X% | 1-20 | | Reduces ranged physical damage received by X% | 1-20 | | Healing effectiveness +X | 1-20 | | Healing received +X% | 1-20 | | Variable Cast Time -X% | 1-20 | | After-cast delay -X% | 1-20 | | SP consumption -X% | 1-20 | | . | . | ^ **__Elemental Resistances__** ^ **__Variable X__** ^ | Water Resistance +X% | 1-20 | | Earth Resistance +X% | 1-20 | | Fire Resistance +X% | 1-20 | | Wind Resistance +X% | 1-20 | | Poison Resistance +X% | 1-20 | | Holy Resistance +X% | 1-20 | | Shadow Resistance +X% | 1-20 | | Ghost Resistance +X% | 1-20 | | Undead Resistance +X% | 1-20 | | Water/Earth/Fire/Wind/Poison/Holy/Shadow/Ghost Resistance +X% | 1-20 | | . | . | ^ **__Elemental Physical Damage Modifiers__** ^ **__Variable X__** ^ | Water Damage Taken -X% | 1-20 | | Water Property Damage +X% | 1-20 | | Earth Damage Taken -X% | 1-20 | | Earth Property Damage +X% | 1-20 | | Fire Damage Taken -X% | 1-20 | | Fire Property Damage +X% | 1-20 | | Wind Damage Taken -X% | 1-20 | | Wind Property Damage +X% | 1-20 | | Poison Damage Taken -X% | 1-20 | | Poison Property Damage +X% | 1-20 | | Holy Damage Taken -X% | 1-20 | | Holy Property Damage +X% | 1-20 | | Shadow Damage Taken -X% | 1-20 | | Shadow Property Damage +X% | 1-20 | | Ghost Damage Taken -X% | 1-20 | | Ghost Property Damage +X% | 1-20 | | Undead Damage Taken -X% | 1-20 | | Undead Property Damage +X% | 1-20 | | . | . | ^ **__Elemental Magic Damage Modifiers__** ^ **__Variable X__** ^ | Water Magic Damage Taken -X% | 1-20 | | Water Magic Damage +X% | 1-20 | | Earth Magic Damage Taken -X% | 1-20 | | Earth Magic Damage +X% | 1-20 | | Fire Magic Damage Taken -X% | 1-20 | | Fire Magic Damage +X% | 1-20 | | Wind Magic Damage Taken -X% | 1-20 | | Wind Magic Damage +X% | 1-20 | | Poison Magic Damage Taken -X% | 1-20 | | Poison Magic Damage +X% | 1-20 | | Holy Magic Damage Taken -X% | 1-20 | | Holy Magic Damage +X% | 1-20 | | Dark Magic Damage Taken -X% | 1-20 | | Dark Magic Damage +X% | 1-20 | | Ghost Magic Damage Taken -X% | 1-20 | | Ghost Magic Damage +X% | 1-20 | | Undead Magic Damage Taken -X% | 1-20 | | Undead Magic Damage +X% | 1-20 | | . | . | ^ **__Armor Elements__** ^ **__Variable X__** ^ | Armor becomes X | Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost, Undead | | . | . | ^ **__Race Damage Reduction__** ^ **__Variable X__** ^ | Reduces damage taken from Formless race by X% | 1-20 | | Reduces damage taken from Undead race by X% | 1-20 | | Reduces damage taken from Brute race by X% | 1-20 | | Reduces damage taken from Plant race by X% | 1-20 | | Reduces damage taken from Insect race by X% | 1-20 | | Reduces damage taken from Fish race by X% | 1-20 | | Reduces damage taken from Demon race by X% | 1-20 | | Reduces damage taken from Demi-Human race by X% | 1-20 | | Reduces damage taken from Angel race by X% | 1-20 | | Reduces damage taken from Dragon race by X% | 1-20 | | . | . | ^ **__Physical Damage vs Race__** ^ **__Variable X__** ^ | Physical Damage to Formless race by X% | 1-20 | | Physical Damage to Undead race by X% | 1-20 | | Physical Damage to Brute race by X% | 1-20 | | Physical Damage to Plant race by X% | 1-20 | | Physical Damage to Insect race by X% | 1-20 | | Physical Damage to Fish race by X% | 1-20 | | Physical Damage to Demon race by X% | 1-20 | | Physical Damage to Demi-Human race by X% | 1-20 | | Physical Damage to Angel race by X% | 1-20 | | Physical Damage to Dragon race by X% | 1-20 | | . | . | ^ **__Magic Damage vs Race__** ^ **__Variable X__** ^ | Magic Damage to Formless race +X% | 1-20 | | Magic Damage to Undead race +X% | 1-20 | | Magic Damage to Brute race +X% | 1-20 | | Magic Damage to Plant race +X% | 1-20 | | Magic Damage to Insect race +X% | 1-20 | | Magic Damage to Fish race +X% | 1-20 | | Magic Damage to Demon race +X% | 1-20 | | Magic Damage to Demi-Human race +X% | 1-20 | | Magic Damage to Angel race +X% | 1-20 | | Magic Damage to Dragon race +X% | 1-20 | | . | . | ^ **__Critical Damage vs Race__** ^ **__Variable X__** ^ | Critical Damage vs Formless race +X% | 1-20 | | Critical Damage vs Undead race +X% | 1-20 | | Critical Damage vs Brute race +X% | 1-20 | | Critical Damage vs Plant race +X% | 1-20 | | Critical Damage vs Insect race +X% | 1-20 | | Critical Damage vs Fish race +X% | 1-20 | | Critical Damage vs Demon race +X% | 1-20 | | Critical Damage vs Demi-Human race +X% | 1-20 | | Critical Damage vs Angel race +X% | 1-20 | | Critical Damage vs Dragon race +X% | 1-20 | | . | . | ^ **__Ignore Physical Defense by Race__** ^ **__Variable X__** ^ | Ignore X% of Formless race DEF | 1-20 | | Ignore X% of Undead race DEF | 1-20 | | Ignore X% of Brute race DEF | 1-20 | | Ignore X% of Plant race DEF | 1-20 | | Ignore X% of Insect race DEF | 1-20 | | Ignore X% of Fish race DEF | 1-20 | | Ignore X% of Demon race DEF | 1-20 | | Ignore X% of Demi-Human race DEF | 1-20 | | Ignore X% of Angel race DEF | 1-20 | | Ignore X% of Dragon race DEF | 1-20 | | . | . | ^ **__Ignore Magic Defense by Race__** ^ **__Variable X__** ^ | Ignore X% of Formless race MDEF | 1-20 | | Ignore X% of Undead race MDEF | 1-20 | | Ignore X% of Brute race MDEF | 1-20 | | Ignore X% of Plant race MDEF | 1-20 | | Ignore X% of Insect race MDEF | 1-20 | | Ignore X% of Fish race MDEF | 1-20 | | Ignore X% of Demon race MDEF | 1-20 | | Ignore X% of Demi-Human race MDEF | 1-20 | | Ignore X% of Angel race MDEF | 1-20 | | Ignore X% of Dragon race MDEF | 1-20 | | . | . | ^ **__Modifiers by Monster Class__** ^ **__Variable X__** ^ | Physical damage to Normal monsters +X% | 1-20 | | Physical damage to Boss monsters +X% | 1-20 | | Reduces damage taken from Normal monsters by X% | 1-20 | | Reduces damage taken from Boss monsters by X% | 1-20 | | Magic damage to Normal monsters +X% | 1-20 | | Magic damage to Boss monsters +X% | 1-20 | | Ignore X% of Normal monster DEF | 1-20 | | Ignore X% of Boss monster DEF | 1-20 | | Ignore X% of Normal monster MDEF | 1-20 | | Ignore X% of Boss monster MDEF | 1-20 | | . | . | ^ **__Damage Modifiers by Target Size__** ^ **__Variable X__** ^ | Physical damage to Small monsters +X% | 1-20 | | Physical damage to Medium monsters +X% | 1-20 | | Physical damage to Large monsters +X% | 1-20 | | Reduces damage received from Small-size enemies by X% | 1-20 | | Reduces damage received from Medium-size enemies by X% | 1-20 | | Reduces damage received from Large-size enemies by X% | 1-20 | | Magic damage against Small-size enemies +X% | 1-20 | | Magic damage against Medium-size enemies +X% | 1-20 | | Magic damage against Large-size enemies +X% | 1-20 | | Reduces magic damage received from Small-size enemies by X% | 1-20 | | Reduces magic damage received from Medium-size enemies by X% | 1-20 | | Reduces magic damage received from Large-size enemies by X% | 1-20 | | Reduces damage received from all elements by X% | 1-20 | | . | . | ^ **__Weapon Modifiers__** ^ **__Variable X__** ^ | Weapon element becomes X | Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost, Undead | | Weapon Damage from Formless -X% | 1-20 | | Weapon Damage from Undead -X% | 1-20 | | Weapon Damage from Brute -X% | 1-20 | | Weapon Damage from Plant -X% | 1-20 | | Weapon Damage from Insect -X% | 1-20 | | Weapon Damage from Fish -X% | 1-20 | | Weapon Damage from Demon -X% | 1-20 | | Weapon Damage from Demi-Human-X% | 1-20 | | Weapon Damage from Angel -X% | 1-20 | | Weapon Damage from Dragon -X% | 1-20 | | . | . | ^ **__PvP__** ^ **__Variable X__** ^ | Player Damage Taken -X% | 1-20 | | Damage to Players +X% | 1-20 | | Magic Damage to Players +X% | 1-20 | | Critical Damage vs Players +X% | 1-20 | | Ignore Player DEF X% | 1-20 | | Ignore Player MDEF X% | 1-20 | | . | . | ^ **__Player Modifier__** ^ **__Variable X__** ^ | Reflect Damage +X% | 1-20 | | Melee Damage +X% | 1-20 | | Melee Damage Taken -X% | 1-20 | | Neutral Magic Damage +X% | 1-20 | | Water Magic Damage +X% | 1-20 | | Earth Magic Damage +X% | 1-20 | | Fire Magic Damage +X% | 1-20 | | Wind Magic Damage +X% | 1-20 | | Poison Magic Damage +X% | 1-20 | | Holy Magic Damage +X% | 1-20 | | Shadow Magic Damage +X% | 1-20 | | Ghost Magic Damage +X% | 1-20 | | Undead Magic Damage +X% | 1-20 | | All Element Magic Damage +X% | 1-20 | | . | . | ^ **__EXP__** ^ **__Variable X__** ^ | EXP from Formless +X% | 1-20 | | EXP from Undead +X% | 1-20 | | EXP from Brute +X% | 1-20 | | EXP from Plant +X% | 1-20 | | EXP from Insect +X% | 1-20 | | EXP from Fish +X% | 1-20 | | EXP from Demon +X% | 1-20 | | EXP from Demi-Human +X% | 1-20 | | EXP from Angel +X% | 1-20 | | EXP from Dragon +X% | 1-20 | | EXP from All Monsters +X% | 1-20 | **& Shirt Variable X range is between shirt refine # and shirt refine +10.** //For example, a +10 shirt will roll values between 10 - 20, never a 9. Or a +9 shirt will roll between 9 - 19. Or a +8 shirt will roll between 8 - 18, so on.// --- //[[Nichi]] 2026/07/14 23:58//\\ --- //Assisted by Blue //