How to Read:
Each tier has one list of spots; a spawn (initial or respawn) picks a uniformly random entry of the tier's list, so a deposit listed N times on a map (xN) is N times as likely to roll there.
* = at least one entry on that map is limited to a sub-area. A mined deposit respawns at a random spot of its own tier, not necessarily the same map.
Tier 3 elements share one list, so each element's share depends on its number of entries.
Deposits do not always spawn on the same map. For example, it's entirely possible if you mine a Gold Deposit in ein_dun02 that it respawns on a different map, like mjo_dun02.
Spawns by map:
| Map | Deposits (tier) |
|---|---|
| abyss_01 | Gold* (4) |
| abyss_02 | Gem* (4), Gold* (4) |
| abyss_03 | Coal (1), Iron (2), Gem* (4), Gold* (4), Crystal* (5), Elunium* (5), Oridecon* (5), Master* (6) |
| anthell01 | Jellopy x2 (0), Coal (1), Iron (2), Earth (3), Fire (3), Ice (3), Wind (3) |
| anthell02 | Jellopy x2 (0), Coal (1), Iron (2), Earth (3), Fire (3), Ice (3), Wind (3) |
| beach_dun | Jellopy (0), Iron (2), Earth (3), Ice (3) |
| dic_fild01 | Crystal (5) |
| ein_dun01 | Coal* (1), Iron x2* (2) |
| ein_dun02 | Iron (2), Earth (3), Gold (4), Elunium (5), Oridecon (5) |
| ein_fild05 | Coal (1), Crystal (5), Elunium (5), Oridecon (5) |
| ein_fild08 | Coal (1), Iron (2), Gem (4), Gold (4), Elunium (5), Oridecon (5) |
| einbech | Jellopy* (0), Coal* (1) |
| gef_fild08 | Jellopy (0), Wind (3) |
| gef_fild10 | Jellopy x2 (0), Wind (3) |
| gefenia02 | Jellopy* (0), Wind* (3) |
| hu_fild03 | Jellopy (0), Wind (3) |
| hu_fild05 | Iron x2* (2), Earth* (3), Master (6) |
| ice_dun01 | Jellopy (0), Ice (3) |
| ice_dun02 | Jellopy (0), Ice (3) |
| ice_dun03 | Jellopy (0), Ice (3) |
| iz_dun01 | Jellopy (0), Ice (3), Gem (4) |
| jupe_core | Master (6) |
| juperos_01 | Gem (4), Crystal (5) |
| Map | Deposits (tier) |
| juperos_02 | Crystal (5), Elunium (5), Oridecon (5) |
| lou_fild01 | Jellopy (0), Wind (3), Gold (4) |
| mag_dun01 | Coal (1), Fire (3) |
| mag_dun02 | Coal (1), Fire (3) |
| mag_dun03 | Fire (3), Crystal (5), Elunium (5), Oridecon (5), Master (6) |
| mjo_dun01 | Coal x2* (1), Iron* (2) |
| mjo_dun02 | Coal (1), Iron (2), Earth (3), Gold (4) |
| mjo_dun03 | Coal* (1), Iron (2) |
| mjolnir_09 | Gem (4), Master (6) |
| orcsdun01 | Iron (2) |
| orcsdun02 | Jellopy (0), Iron x2 (2), Earth (3) |
| pay_dun00 | Jellopy* (0) |
| pay_dun02 | Jellopy (0), Wind (3), Oridecon (5) |
| prt_fild05 | Jellopy (0) |
| prt_fild06 | Jellopy x2* (0) |
| prt_fild08 | Jellopy x3* (0) |
| prt_maze01 | Jellopy x3 (0), Coal x2 (1), Iron x2 (2), Earth (3), Fire (3), Ice (3), Wind (3) |
| prt_maze02 | Jellopy x3 (0), Coal x2 (1), Iron x2 (2), Earth (3), Fire (3), Ice (3), Wind (3), Gem* (4), Gold* (4), Crystal* (5), Elunium* (5), Oridecon* (5), Master* (6) |
| prt_maze03 | Jellopy x3 (0), Coal x2 (1), Iron x2 (2), Earth (3), Fire (3), Ice (3), Wind (3) |
| sp_rudus | Iron (2), Earth (3), Gem (4), Gold (4) |
| thor_v01 | Coal (1), Fire (3) |
| thor_v02 | Jellopy (0), Coal x2 (1), Iron (2), Fire (3) |
| thor_v03 | Coal (1), Fire (3), Elunium (5), Oridecon (5), Master (6) |
| ve_fild01 | Iron (2), Earth (3) |
| ve_fild02 | Iron (2), Earth (3) |
| ve_fild03 | Coal* (1), Iron (2), Earth (3), Fire* (3) |
| ve_fild07 | Iron (2), Earth (3) |
Extra Notes: