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enchanting_system [2026/10/12 23:43] – nichicatenchanting_system [2026/10/14 00:29] (current) – nichicat
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-====== Enchanting System ======+====== MyRO Enchanting System ======
  
 ===== Armors ===== ===== Armors =====
  
-Visit the **Apprentice Craftsman** south of //Prontera// spawn (prontera 165, 60) or in the //[[brew_room|Brew Room]]// (brewroom 21,35). +**Armor Enchanter NPC:** Apprentice Craftsman\\ 
 +**Location:** South of //Prontera// spawn (prontera 165, 60) or in the //[[brew_room|Brew Room]]// (brewroom 21,35). \\ 
 +{{ :npc:armorenchant.png?300|}}**Materials required:**\\ 
 +  * Each armor enchantment attempt costs 400,000 zeny.
  
-{{ :npc:armorenchant.png?300|}}Each armor enchantment attempt costs 400,000 zeny. You do not have the option to choose which stat (STR/AGI/VIT/INT/DEX/LUK) to add to the armor.\\ +^ Garment enchants available are random +1, +2, or +3 base stat: ^
-The NPC will randomly determine which one of the six stats will be added and the NPC will add a stat bonus between +1 to +3 of that randomly chosen stat to your armor.+
  
 +| STR +1 | INT +1 | DEX +1 |
 +| VIT +1 | LUK +1 | AGI +1 |
 +<color #0a0675>**Enchant applied is random each enchant.**</color>\\
 +The NPC will add a stat bonus between +1 to +3 of that random stat to your armor.\\
 <color #b3180c>//If an enchantment attempt fails, the armor and any cards compounded to it will be destroyed.//</color> <color #b3180c>//If an enchantment attempt fails, the armor and any cards compounded to it will be destroyed.//</color>
 +
  
 [[https://ratemyserver.net/armor_enchant.php|Full RateMyServer Armor Enchanting Guide, including list of armors that can be enchanted, click here.]] [[https://ratemyserver.net/armor_enchant.php|Full RateMyServer Armor Enchanting Guide, including list of armors that can be enchanted, click here.]]
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   * 2,000,000 zeny\\   * 2,000,000 zeny\\
   * 1 [[Chills of Death]]/[[chills_of_death|Ghost Chill]]   * 1 [[Chills of Death]]/[[chills_of_death|Ghost Chill]]
-//100 Sinister Energy Particles/ Ominous Energy can also be traded for 1 Chills of Death/Ghost Chill//\\ +//100 [[sinister_energy_particles|Sinister Energy Particles/ Ominous Energy]] can also be traded at the **Escaped Mad Scientist** for 1 [[chills_of_death|Chills of Death/Ghost Chill]]//\\ 
-\\ +^ Garment enchants available are +1 base stat: ^ 
-Garment enchants are +1 base stat **(STR/AGI/VIT/INT/DEX/LUK)**\\+ 
 +| STR +1 | INT +1 | DEX +1 | 
 +| VIT +1 | LUK +1 | AGI +1 |
 <color #0a0675>**Enchant applied is random each enchant.**</color>\\ <color #0a0675>**Enchant applied is random each enchant.**</color>\\
 Garment enchanting does not break garment. Card and refine stats carry over.\\ Garment enchanting does not break garment. Card and refine stats carry over.\\
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 **Location:** [[nameless_island|Nameless Island]] (nameless_n 176, 198)\\ **Location:** [[nameless_island|Nameless Island]] (nameless_n 176, 198)\\
 **Materials required:**\\ **Materials required:**\\
-  * 100 Essence of Undeath\\+  * 100 [[Essence of Undeath]]\\
   * 3 Card Points\\   * 3 Card Points\\
   * 500,000 zeny\\   * 500,000 zeny\\
-Shop is also available for //Essence of Undeath//. Click here to view full [[Expedition Store]] items. +Shop is also available for //[[essence_of_undeath|Essence of Undeath]]//. Click here to view full [[Expedition Store]] items.
-\\ +
-\\ +
-<color #0a0675>**Enchant applied is random each enchant.**</color>+
 \\ \\
 ^ Shoe enchants available are: ^ ^ Shoe enchants available are: ^
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 | VIT +1 | LUK +1 | MATK +1% | MDEEF +2 | | VIT +1 | LUK +1 | MATK +1% | MDEEF +2 |
 | DEF +2 | Flee +3 | Long Atk +2% | | DEF +2 | Flee +3 | Long Atk +2% |
- +<color #0a0675>**Enchant applied is random each enchant.**</color>\\ 
-Shoe enchanting does not break garment. Card and refine stats carry over.\\+Shoe enchanting does not break Shoes. Card and refine stats carry over.\\
 \\ \\
 **Shoes that can be enchanted:**\\ **Shoes that can be enchanted:**\\
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   * 2 Card Points\\   * 2 Card Points\\
   * 2,000,000 zeny\\   * 2,000,000 zeny\\
- 
-<color #0a0675>**Enchant applied is random each enchant.**</color> 
  
 ^ Accessory enchants available are: ^ ^ Accessory enchants available are: ^
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 | Heal +3% | MHP +1% | SP +25 | ATK +1% | | Heal +3% | MHP +1% | SP +25 | ATK +1% |
 | MATK +1% | After Skill Delay Lv1 | Long Atk +2% | Hit +5 | | MATK +1% | After Skill Delay Lv1 | Long Atk +2% | Hit +5 |
- +<color #0a0675>**Enchant applied is random each enchant.**</color>\\ 
-Shoe enchanting does not break Shoes. Card and refine stats carry over.\\+Accessory enchanting does not break accessory. Card and refine stats carry over.\\
 \\ \\
-**All accessories can be enchanted**+**All accessories can be enchanted.**\\ 
 +//<color#807ba6>Will break Wedding Rings.</color>//
  
 ---- ----
enchanting_system.1791848623.txt.gz · Last modified: by nichicat

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