permadeath_shirt_roll_options
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| permadeath_shirt_roll_options [2026/07/16 01:12] – nichicat | permadeath_shirt_roll_options [2026/08/07 18:00] (current) – nichicat | ||
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| ===== Permadeath Shirt information: | ===== Permadeath Shirt information: | ||
| - | | + | ==== The Basics ==== |
| - | \\ | + | |
| - | * Permadeath points are awarded by leveling, some daily/ | + | |
| - | {{ : | + | * When you rebirth, you keep your Permadeath shirt stats. (Novice with +10 Permadeath Shirt) |
| - | * When a new rolling a new random option it's a 10% chance of being a base stats, 10% chance of getting a stat (like +hp/ | + | |
| - | * **& Shirt variable | + | * Permadeath points are awarded by leveling, some daily/ |
| + | * A 2nd Permadeath shirt can be purchased at the MyRO Angel once a Permadeath Character is 99/70 Rebirthed/ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ---- | ||
| + | |||
| + | * When rolling a new random option it's a 10% chance of being a base stats, 10% chance of getting a stat (like +hp/ | ||
| + | * Under +5 you cannot get ghost element nor -boss dmg | ||
| + | | ||
| ==== Permadeath Shirt Roll Options: ==== | ==== Permadeath Shirt Roll Options: ==== | ||
| - | ^ **__Base Stat__** ^ **__Variable (& see variable note)__** ^ | + | ^ **__Base Stat__** ^ **__Variable |
| | STR +X | 1-20 | | | STR +X | 1-20 | | ||
| | AGI +X | 1-20 | | | AGI +X | 1-20 | | ||
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| | DEX +X | 1-20 | | | DEX +X | 1-20 | | ||
| | LUK +X | 1-20 | | | LUK +X | 1-20 | | ||
| - | ^ **__Stat__** ^ **__Variable__** ^ | + | ^ **__Stat__** ^ **__Variable X__** ^ |
| | Max HP +X% | 1-20 | | | Max HP +X% | 1-20 | | ||
| | Max SP +X% | 1-20 | | | Max SP +X% | 1-20 | | ||
| Line 42: | Line 53: | ||
| | SP consumption -X% | 1-20 | | | SP consumption -X% | 1-20 | | ||
| | . | . | | | . | . | | ||
| - | ^ **__Elemental Resistances__** ^ **__Variable__** ^ | + | ^ **__Elemental Resistances__** ^ **__Variable X__** ^ |
| | Water Resistance +X% | 1-20 | | | Water Resistance +X% | 1-20 | | ||
| | Earth Resistance +X% | 1-20 | | | Earth Resistance +X% | 1-20 | | ||
| Line 54: | Line 65: | ||
| | Water/ | | Water/ | ||
| | . | . | | | . | . | | ||
| - | ^ **__Elemental Physical Damage Modifiers__** ^ **__Variable__** ^ | + | ^ **__Elemental Physical Damage Modifiers__** ^ **__Variable X__** ^ |
| | Water Damage Taken -X% | 1-20 | | | Water Damage Taken -X% | 1-20 | | ||
| | Water Property Damage +X% | 1-20 | | | Water Property Damage +X% | 1-20 | | ||
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| | Undead Property Damage +X% | 1-20 | | | Undead Property Damage +X% | 1-20 | | ||
| | . | . | | | . | . | | ||
| - | ^ **__Elemental Magic Damage Modifiers__** ^ **__Variable__** ^ | + | ^ **__Elemental Magic Damage Modifiers__** ^ **__Variable X__** ^ |
| | Water Magic Damage Taken -X% | 1-20 | | | Water Magic Damage Taken -X% | 1-20 | | ||
| | Water Magic Damage +X% | 1-20 | | | Water Magic Damage +X% | 1-20 | | ||
| Line 94: | Line 105: | ||
| | Undead Magic Damage +X% | 1-20 | | | Undead Magic Damage +X% | 1-20 | | ||
| | . | . | | | . | . | | ||
| - | ^ **__Armor Elements__** ^ **__Variable__** ^ | + | ^ **__Armor Elements__** ^ **__Variable X__** ^ |
| - | | Armor becomes | + | | Armor becomes |
| | . | . | | | . | . | | ||
| - | ^ **__Race Damage Reduction__** ^ **__Variable__** ^ | + | ^ **__Race Damage Reduction__** ^ **__Variable X__** ^ |
| | Reduces damage taken from Formless race by X% | 1-20 | | | Reduces damage taken from Formless race by X% | 1-20 | | ||
| | Reduces damage taken from Undead race by X% | 1-20 | | | Reduces damage taken from Undead race by X% | 1-20 | | ||
| Line 109: | Line 120: | ||
| | Reduces damage taken from Dragon race by X% | 1-20 | | | Reduces damage taken from Dragon race by X% | 1-20 | | ||
| | . | . | | | . | . | | ||
| - | ^ **__Physical Damage vs Race__** ^ **__Variable__** ^ | + | ^ **__Physical Damage vs Race__** ^ **__Variable X__** ^ |
| | Physical Damage to Formless race by X% | 1-20 | | | Physical Damage to Formless race by X% | 1-20 | | ||
| | Physical Damage to Undead race by X% | 1-20 | | | Physical Damage to Undead race by X% | 1-20 | | ||
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| | Physical Damage to Dragon race by X% | 1-20 | | | Physical Damage to Dragon race by X% | 1-20 | | ||
| | . | . | | | . | . | | ||
| - | ^ **__Magic Damage vs Race__** ^ **__Variable__** ^ | + | ^ **__Magic Damage vs Race__** ^ **__Variable X__** ^ |
| | Magic Damage to Formless race +X% | 1-20 | | | Magic Damage to Formless race +X% | 1-20 | | ||
| | Magic Damage to Undead race +X% | 1-20 | | | Magic Damage to Undead race +X% | 1-20 | | ||
| Line 133: | Line 144: | ||
| | Magic Damage to Dragon race +X% | 1-20 | | | Magic Damage to Dragon race +X% | 1-20 | | ||
| | . | . | | | . | . | | ||
| - | ^ **__Critical Damage vs Race__** ^ **__Variable__** ^ | + | ^ **__Critical Damage vs Race__** ^ **__Variable X__** ^ |
| | Critical Damage vs Formless race +X% | 1-20 | | | Critical Damage vs Formless race +X% | 1-20 | | ||
| | Critical Damage vs Undead race +X% | 1-20 | | | Critical Damage vs Undead race +X% | 1-20 | | ||
| Line 145: | Line 156: | ||
| | Critical Damage vs Dragon race +X% | 1-20 | | | Critical Damage vs Dragon race +X% | 1-20 | | ||
| | . | . | | | . | . | | ||
| - | ^ **__Ignore Physical Defense by Race__** ^ **__Variable__** ^ | + | ^ **__Ignore Physical Defense by Race__** ^ **__Variable X__** ^ |
| | Ignore X% of Formless race DEF | 1-20 | | | Ignore X% of Formless race DEF | 1-20 | | ||
| | Ignore X% of Undead race DEF | 1-20 | | | Ignore X% of Undead race DEF | 1-20 | | ||
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| | Ignore X% of Dragon race DEF | 1-20 | | | Ignore X% of Dragon race DEF | 1-20 | | ||
| | . | . | | | . | . | | ||
| - | ^ **__Ignore Magic Defense by Race__** ^ **__Variable__** ^ | + | ^ **__Ignore Magic Defense by Race__** ^ **__Variable X__** ^ |
| | Ignore X% of Formless race MDEF | 1-20 | | | Ignore X% of Formless race MDEF | 1-20 | | ||
| | Ignore X% of Undead race MDEF | 1-20 | | | Ignore X% of Undead race MDEF | 1-20 | | ||
| Line 169: | Line 180: | ||
| | Ignore X% of Dragon race MDEF | 1-20 | | | Ignore X% of Dragon race MDEF | 1-20 | | ||
| | . | . | | | . | . | | ||
| - | ^ **__Physical Damage | + | ^ **__Modifiers |
| | Physical damage to Normal monsters +X% | 1-20 | | | Physical damage to Normal monsters +X% | 1-20 | | ||
| | Physical damage to Boss monsters +X% | 1-20 | | | Physical damage to Boss monsters +X% | 1-20 | | ||
| - | | . | . | | ||
| - | ^ **__Damage Reduction by Monster Class__** ^ **__Variable__** ^ | ||
| | Reduces damage taken from Normal monsters by X% | 1-20 | | | Reduces damage taken from Normal monsters by X% | 1-20 | | ||
| | Reduces damage taken from Boss monsters by X% | 1-20 | | | Reduces damage taken from Boss monsters by X% | 1-20 | | ||
| - | | . | . | | ||
| - | ^ **__Magic Damage by Monster Class__** ^ **__Variable__** ^ | ||
| | Magic damage to Normal monsters +X% | 1-20 | | | Magic damage to Normal monsters +X% | 1-20 | | ||
| | Magic damage to Boss monsters +X% | 1-20 | | | Magic damage to Boss monsters +X% | 1-20 | | ||
| - | | . | . | | ||
| - | ^ **__Ignore DEF by Monster Class__** ^ **__Variable__** ^ | ||
| | Ignore X% of Normal monster DEF | 1-20 | | | Ignore X% of Normal monster DEF | 1-20 | | ||
| | Ignore X% of Boss monster DEF | 1-20 | | | Ignore X% of Boss monster DEF | 1-20 | | ||
| - | | . | . | | ||
| - | ^ **__Ignore MDEF by Monster Class__** ^ **__Variable__** ^ | ||
| | Ignore X% of Normal monster MDEF | 1-20 | | | Ignore X% of Normal monster MDEF | 1-20 | | ||
| | Ignore X% of Boss monster MDEF | 1-20 | | | Ignore X% of Boss monster MDEF | 1-20 | | ||
| | . | . | | | . | . | | ||
| - | ^ **__Damage Modifiers by Target Size__** ^ **__Variable__** ^ | + | ^ **__Damage Modifiers by Target Size__** ^ **__Variable X__** ^ |
| | Physical damage to Small monsters +X% | 1-20 | | | Physical damage to Small monsters +X% | 1-20 | | ||
| | Physical damage to Medium monsters +X% | 1-20 | | | Physical damage to Medium monsters +X% | 1-20 | | ||
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| | Reduces damage received from all elements by X% | 1-20 | | | Reduces damage received from all elements by X% | 1-20 | | ||
| | . | . | | | . | . | | ||
| - | ^ **__Weapon Modifiers__** ^ **__Variable__** ^ | + | ^ **__Weapon Modifiers__** ^ **__Variable X__** ^ |
| | Weapon element becomes X | Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost, Undead | | | Weapon element becomes X | Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost, Undead | | ||
| | Weapon Damage from Formless -X% | 1-20 | | | Weapon Damage from Formless -X% | 1-20 | | ||
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| | Weapon Damage from Dragon -X% | 1-20 | | | Weapon Damage from Dragon -X% | 1-20 | | ||
| | . | . | | | . | . | | ||
| - | ^ **__PvP__** ^ **__Variable__** ^ | + | ^ **__PvP__** ^ **__Variable X__** ^ |
| | Player Damage Taken -X% | 1-20 | | | Player Damage Taken -X% | 1-20 | | ||
| | Damage to Players +X% | 1-20 | | | Damage to Players +X% | 1-20 | | ||
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| | Ignore Player MDEF X% | 1-20 | | | Ignore Player MDEF X% | 1-20 | | ||
| | . | . | | | . | . | | ||
| - | ^ **__Player Modifier__** ^ **__Variable__** ^ | + | ^ **__Player Modifier__** ^ **__Variable X__** ^ |
| | Reflect Damage +X% | 1-20 | | | Reflect Damage +X% | 1-20 | | ||
| | Melee Damage +X% | 1-20 | | | Melee Damage +X% | 1-20 | | ||
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| | All Element Magic Damage +X% | 1-20 | | | All Element Magic Damage +X% | 1-20 | | ||
| | . | . | | | . | . | | ||
| - | ^ **__EXP__** ^ **__Variable__** ^ | + | ^ **__EXP__** ^ **__Variable X__** ^ |
| | EXP from Formless +X% | 1-20 | | | EXP from Formless +X% | 1-20 | | ||
| | EXP from Undead +X% | 1-20 | | | EXP from Undead +X% | 1-20 | | ||
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| | EXP from All Monsters +X% | 1-20 | | | EXP from All Monsters +X% | 1-20 | | ||
| - | **& Shirt variable | + | **& Shirt Variable X range is between shirt refine # and shirt refine +10.** //For example, a +10 shirt will roll values between 10 - 20, never a 9. Or a +9 shirt will roll between 9 - 19. Or a +8 shirt will roll between 8 - 18, so on.// |
| + | --- //[[Nichi]] 2026/07/14 23:58//\\ | ||
| + | --- //Assisted by Blue // | ||
permadeath_shirt_roll_options.1784164363.txt.gz · Last modified: by nichicat
