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permadeath_shirt_roll_options

Permadeath Shirt information:

The Basics

  • Permadeath/Hardcore characters will receive a “Permadeath shirt” under your armor/costume. This shirt provides additional stats. These stats can be rerolled at the MyRO Angel > Character Menu >Hardcore Menu. The further your level, the more bonuses. Permadeath shirts start with one roll and get additional roll at +4, +6 and +9, with maximum of 4 random options
  • When you rebirth, you keep your Permadeath shirt stats. (Novice with +10 Permadeath Shirt)
  • Permadeath points are awarded by leveling, some daily/weekly quests, or can be purchased at the MyRO Angel under Character Menu > Hardcore Menu menu.
  • A 2nd Permadeath shirt can be purchased at the MyRO Angel once a Permadeath Character is 99/70 Rebirthed/Maxed.



  • When rolling a new random option it's a 10% chance of being a base stats, 10% chance of getting a stat (like +hp/+aspd/+…stat), and 80% chance of getting a super random roll.
  • Under +5 you cannot get ghost element nor -boss dmg
  • & Shirt Variable X range is between shirt refine # and shirt refine +10. For example, a +10 shirt will roll values between 10 - 20, never a 9. Or a +9 shirt will roll between 9 - 19. Or a +8 shirt will roll between 8 - 18, so on.

Permadeath Shirt Roll Options:

Base Stat Variable X (& see variable note)
STR +X 1-20
AGI +X 1-20
VIT +X 1-20
INT +X 1-20
DEX +X 1-20
LUK +X 1-20
Stat Variable X
Max HP +X% 1-20
Max SP +X% 1-20
HP Recovery +X% 1-20
SP Recovery +X% 1-20
Physical Damage +X% 1-20
MATK +X% 1-20
MATK +X (Flat) 1-20
ASPD +X (Flat) 1-20
ASPD +X% 1-20
ATK +X 1-20
HIT +X 1-20
FLEE +X 1-20
Perfect Dodge +X 1-20
CRIT +X 1-20
Critical damage +X% 1-20
Reduces critical damage received by X% 1-20
Ranged physical damage +X% 1-20
Reduces ranged physical damage received by X% 1-20
Healing effectiveness +X 1-20
Healing received +X% 1-20
Variable Cast Time -X% 1-20
After-cast delay -X% 1-20
SP consumption -X% 1-20
. .
Elemental Resistances Variable X
Water Resistance +X% 1-20
Earth Resistance +X% 1-20
Fire Resistance +X% 1-20
Wind Resistance +X% 1-20
Poison Resistance +X% 1-20
Holy Resistance +X% 1-20
Shadow Resistance +X% 1-20
Ghost Resistance +X% 1-20
Undead Resistance +X% 1-20
Water/Earth/Fire/Wind/Poison/Holy/Shadow/Ghost Resistance +X% 1-20
. .
Elemental Physical Damage Modifiers Variable X
Water Damage Taken -X% 1-20
Water Property Damage +X% 1-20
Earth Damage Taken -X% 1-20
Earth Property Damage +X% 1-20
Fire Damage Taken -X% 1-20
Fire Property Damage +X% 1-20
Wind Damage Taken -X% 1-20
Wind Property Damage +X% 1-20
Poison Damage Taken -X% 1-20
Poison Property Damage +X% 1-20
Holy Damage Taken -X% 1-20
Holy Property Damage +X% 1-20
Shadow Damage Taken -X% 1-20
Shadow Property Damage +X% 1-20
Ghost Damage Taken -X% 1-20
Ghost Property Damage +X% 1-20
Undead Damage Taken -X% 1-20
Undead Property Damage +X% 1-20
. .
Elemental Magic Damage Modifiers Variable X
Water Magic Damage Taken -X% 1-20
Water Magic Damage +X% 1-20
Earth Magic Damage Taken -X% 1-20
Earth Magic Damage +X% 1-20
Fire Magic Damage Taken -X% 1-20
Fire Magic Damage +X% 1-20
Wind Magic Damage Taken -X% 1-20
Wind Magic Damage +X% 1-20
Poison Magic Damage Taken -X% 1-20
Poison Magic Damage +X% 1-20
Holy Magic Damage Taken -X% 1-20
Holy Magic Damage +X% 1-20
Dark Magic Damage Taken -X% 1-20
Dark Magic Damage +X% 1-20
Ghost Magic Damage Taken -X% 1-20
Ghost Magic Damage +X% 1-20
Undead Magic Damage Taken -X% 1-20
Undead Magic Damage +X% 1-20
. .
Armor Elements Variable X
Armor becomes X Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost, Undead
. .
Race Damage Reduction Variable X
Reduces damage taken from Formless race by X% 1-20
Reduces damage taken from Undead race by X% 1-20
Reduces damage taken from Brute race by X% 1-20
Reduces damage taken from Plant race by X% 1-20
Reduces damage taken from Insect race by X% 1-20
Reduces damage taken from Fish race by X% 1-20
Reduces damage taken from Demon race by X% 1-20
Reduces damage taken from Demi-Human race by X% 1-20
Reduces damage taken from Angel race by X% 1-20
Reduces damage taken from Dragon race by X% 1-20
. .
Physical Damage vs Race Variable X
Physical Damage to Formless race by X% 1-20
Physical Damage to Undead race by X% 1-20
Physical Damage to Brute race by X% 1-20
Physical Damage to Plant race by X% 1-20
Physical Damage to Insect race by X% 1-20
Physical Damage to Fish race by X% 1-20
Physical Damage to Demon race by X% 1-20
Physical Damage to Demi-Human race by X% 1-20
Physical Damage to Angel race by X% 1-20
Physical Damage to Dragon race by X% 1-20
. .
Magic Damage vs Race Variable X
Magic Damage to Formless race +X% 1-20
Magic Damage to Undead race +X% 1-20
Magic Damage to Brute race +X% 1-20
Magic Damage to Plant race +X% 1-20
Magic Damage to Insect race +X% 1-20
Magic Damage to Fish race +X% 1-20
Magic Damage to Demon race +X% 1-20
Magic Damage to Demi-Human race +X% 1-20
Magic Damage to Angel race +X% 1-20
Magic Damage to Dragon race +X% 1-20
. .
Critical Damage vs Race Variable X
Critical Damage vs Formless race +X% 1-20
Critical Damage vs Undead race +X% 1-20
Critical Damage vs Brute race +X% 1-20
Critical Damage vs Plant race +X% 1-20
Critical Damage vs Insect race +X% 1-20
Critical Damage vs Fish race +X% 1-20
Critical Damage vs Demon race +X% 1-20
Critical Damage vs Demi-Human race +X% 1-20
Critical Damage vs Angel race +X% 1-20
Critical Damage vs Dragon race +X% 1-20
. .
Ignore Physical Defense by Race Variable X
Ignore X% of Formless race DEF 1-20
Ignore X% of Undead race DEF 1-20
Ignore X% of Brute race DEF 1-20
Ignore X% of Plant race DEF 1-20
Ignore X% of Insect race DEF 1-20
Ignore X% of Fish race DEF 1-20
Ignore X% of Demon race DEF 1-20
Ignore X% of Demi-Human race DEF 1-20
Ignore X% of Angel race DEF 1-20
Ignore X% of Dragon race DEF 1-20
. .
Ignore Magic Defense by Race Variable X
Ignore X% of Formless race MDEF 1-20
Ignore X% of Undead race MDEF 1-20
Ignore X% of Brute race MDEF 1-20
Ignore X% of Plant race MDEF 1-20
Ignore X% of Insect race MDEF 1-20
Ignore X% of Fish race MDEF 1-20
Ignore X% of Demon race MDEF 1-20
Ignore X% of Demi-Human race MDEF 1-20
Ignore X% of Angel race MDEF 1-20
Ignore X% of Dragon race MDEF 1-20
. .
Modifiers by Monster Class Variable X
Physical damage to Normal monsters +X% 1-20
Physical damage to Boss monsters +X% 1-20
Reduces damage taken from Normal monsters by X% 1-20
Reduces damage taken from Boss monsters by X% 1-20
Magic damage to Normal monsters +X% 1-20
Magic damage to Boss monsters +X% 1-20
Ignore X% of Normal monster DEF 1-20
Ignore X% of Boss monster DEF 1-20
Ignore X% of Normal monster MDEF 1-20
Ignore X% of Boss monster MDEF 1-20
. .
Damage Modifiers by Target Size Variable X
Physical damage to Small monsters +X% 1-20
Physical damage to Medium monsters +X% 1-20
Physical damage to Large monsters +X% 1-20
Reduces damage received from Small-size enemies by X% 1-20
Reduces damage received from Medium-size enemies by X% 1-20
Reduces damage received from Large-size enemies by X% 1-20
Magic damage against Small-size enemies +X% 1-20
Magic damage against Medium-size enemies +X% 1-20
Magic damage against Large-size enemies +X% 1-20
Reduces magic damage received from Small-size enemies by X% 1-20
Reduces magic damage received from Medium-size enemies by X% 1-20
Reduces magic damage received from Large-size enemies by X% 1-20
Reduces damage received from all elements by X% 1-20
. .
Weapon Modifiers Variable X
Weapon element becomes X Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost, Undead
Weapon Damage from Formless -X% 1-20
Weapon Damage from Undead -X% 1-20
Weapon Damage from Brute -X% 1-20
Weapon Damage from Plant -X% 1-20
Weapon Damage from Insect -X% 1-20
Weapon Damage from Fish -X% 1-20
Weapon Damage from Demon -X% 1-20
Weapon Damage from Demi-Human-X% 1-20
Weapon Damage from Angel -X% 1-20
Weapon Damage from Dragon -X% 1-20
. .
PvP Variable X
Player Damage Taken -X% 1-20
Damage to Players +X% 1-20
Magic Damage to Players +X% 1-20
Critical Damage vs Players +X% 1-20
Ignore Player DEF X% 1-20
Ignore Player MDEF X% 1-20
. .
Player Modifier Variable X
Reflect Damage +X% 1-20
Melee Damage +X% 1-20
Melee Damage Taken -X% 1-20
Neutral Magic Damage +X% 1-20
Water Magic Damage +X% 1-20
Earth Magic Damage +X% 1-20
Fire Magic Damage +X% 1-20
Wind Magic Damage +X% 1-20
Poison Magic Damage +X% 1-20
Holy Magic Damage +X% 1-20
Shadow Magic Damage +X% 1-20
Ghost Magic Damage +X% 1-20
Undead Magic Damage +X% 1-20
All Element Magic Damage +X% 1-20
. .
EXP Variable X
EXP from Formless +X% 1-20
EXP from Undead +X% 1-20
EXP from Brute +X% 1-20
EXP from Plant +X% 1-20
EXP from Insect +X% 1-20
EXP from Fish +X% 1-20
EXP from Demon +X% 1-20
EXP from Demi-Human +X% 1-20
EXP from Angel +X% 1-20
EXP from Dragon +X% 1-20
EXP from All Monsters +X% 1-20

& Shirt Variable X range is between shirt refine # and shirt refine +10. For example, a +10 shirt will roll values between 10 - 20, never a 9. Or a +9 shirt will roll between 9 - 19. Or a +8 shirt will roll between 8 - 18, so on.

Nichi 2026/07/14 23:58
— //Assisted by Blue //

permadeath_shirt_roll_options.txt · Last modified: by nichicat

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