permadeath_shirt_roll_options
This is an old revision of the document!
Table of Contents
Permadeath Shirt information:
The Basics
- Permadeath/Hardcore characters will receive a “Permadeath shirt” under your armor/costume. This shirt provides additional stats. These stats can be rerolled at the MyRO Angel > Character Menu >Hardcore Menu. The further your level, the more bonuses. Permadeath shirts start with one roll and get additional roll at +4, +6 and +9, with maximum of 4 random options
- When you rebirth, you keep your Permadeath shirt stats. (Novice with +10 Permadeath Shirt)
- Permadeath points are awarded by leveling, some daily/weekly quests, or can be purchased at the MyRO Angel under Character Menu > Hardcore Menu menu.
- When rolling a new random option it's a 10% chance of being a base stats, 10% chance of getting a stat (like +hp/+aspd/+…stat), and 80% chance of getting a super random roll.
- Under +5 you cannot get ghost element nor -boss dmg
- & Shirt Variable X range is between shirt refine # and shirt refine +10. For example, a +10 shirt will roll values between 10 - 20, never a 9. Or a +9 shirt will roll between 9 - 19. Or a +8 shirt will roll between 8 - 18, so on.
Permadeath Shirt Roll Options:
| Base Stat | Variable X (& see variable note) |
|---|---|
| STR +X | 1-20 |
| AGI +X | 1-20 |
| VIT +X | 1-20 |
| INT +X | 1-20 |
| DEX +X | 1-20 |
| LUK +X | 1-20 |
| Stat | Variable X |
| Max HP +X% | 1-20 |
| Max SP +X% | 1-20 |
| HP Recovery +X% | 1-20 |
| SP Recovery +X% | 1-20 |
| Physical Damage +X% | 1-20 |
| MATK +X% | 1-20 |
| MATK +X (Flat) | 1-20 |
| ASPD +X (Flat) | 1-20 |
| ASPD +X% | 1-20 |
| ATK +X | 1-20 |
| HIT +X | 1-20 |
| FLEE +X | 1-20 |
| Perfect Dodge +X | 1-20 |
| CRIT +X | 1-20 |
| Critical damage +X% | 1-20 |
| Reduces critical damage received by X% | 1-20 |
| Ranged physical damage +X% | 1-20 |
| Reduces ranged physical damage received by X% | 1-20 |
| Healing effectiveness +X | 1-20 |
| Healing received +X% | 1-20 |
| Variable Cast Time -X% | 1-20 |
| After-cast delay -X% | 1-20 |
| SP consumption -X% | 1-20 |
| . | . |
| Elemental Resistances | Variable X |
| Water Resistance +X% | 1-20 |
| Earth Resistance +X% | 1-20 |
| Fire Resistance +X% | 1-20 |
| Wind Resistance +X% | 1-20 |
| Poison Resistance +X% | 1-20 |
| Holy Resistance +X% | 1-20 |
| Shadow Resistance +X% | 1-20 |
| Ghost Resistance +X% | 1-20 |
| Undead Resistance +X% | 1-20 |
| Water/Earth/Fire/Wind/Poison/Holy/Shadow/Ghost Resistance +X% | 1-20 |
| . | . |
| Elemental Physical Damage Modifiers | Variable X |
| Water Damage Taken -X% | 1-20 |
| Water Property Damage +X% | 1-20 |
| Earth Damage Taken -X% | 1-20 |
| Earth Property Damage +X% | 1-20 |
| Fire Damage Taken -X% | 1-20 |
| Fire Property Damage +X% | 1-20 |
| Wind Damage Taken -X% | 1-20 |
| Wind Property Damage +X% | 1-20 |
| Poison Damage Taken -X% | 1-20 |
| Poison Property Damage +X% | 1-20 |
| Holy Damage Taken -X% | 1-20 |
| Holy Property Damage +X% | 1-20 |
| Shadow Damage Taken -X% | 1-20 |
| Shadow Property Damage +X% | 1-20 |
| Ghost Damage Taken -X% | 1-20 |
| Ghost Property Damage +X% | 1-20 |
| Undead Damage Taken -X% | 1-20 |
| Undead Property Damage +X% | 1-20 |
| . | . |
| Elemental Magic Damage Modifiers | Variable X |
| Water Magic Damage Taken -X% | 1-20 |
| Water Magic Damage +X% | 1-20 |
| Earth Magic Damage Taken -X% | 1-20 |
| Earth Magic Damage +X% | 1-20 |
| Fire Magic Damage Taken -X% | 1-20 |
| Fire Magic Damage +X% | 1-20 |
| Wind Magic Damage Taken -X% | 1-20 |
| Wind Magic Damage +X% | 1-20 |
| Poison Magic Damage Taken -X% | 1-20 |
| Poison Magic Damage +X% | 1-20 |
| Holy Magic Damage Taken -X% | 1-20 |
| Holy Magic Damage +X% | 1-20 |
| Dark Magic Damage Taken -X% | 1-20 |
| Dark Magic Damage +X% | 1-20 |
| Ghost Magic Damage Taken -X% | 1-20 |
| Ghost Magic Damage +X% | 1-20 |
| Undead Magic Damage Taken -X% | 1-20 |
| Undead Magic Damage +X% | 1-20 |
| . | . |
| Armor Elements | Variable X |
| Armor becomes X | Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost, Undead |
| . | . |
| Race Damage Reduction | Variable X |
| Reduces damage taken from Formless race by X% | 1-20 |
| Reduces damage taken from Undead race by X% | 1-20 |
| Reduces damage taken from Brute race by X% | 1-20 |
| Reduces damage taken from Plant race by X% | 1-20 |
| Reduces damage taken from Insect race by X% | 1-20 |
| Reduces damage taken from Fish race by X% | 1-20 |
| Reduces damage taken from Demon race by X% | 1-20 |
| Reduces damage taken from Demi-Human race by X% | 1-20 |
| Reduces damage taken from Angel race by X% | 1-20 |
| Reduces damage taken from Dragon race by X% | 1-20 |
| . | . |
| Physical Damage vs Race | Variable X |
| Physical Damage to Formless race by X% | 1-20 |
| Physical Damage to Undead race by X% | 1-20 |
| Physical Damage to Brute race by X% | 1-20 |
| Physical Damage to Plant race by X% | 1-20 |
| Physical Damage to Insect race by X% | 1-20 |
| Physical Damage to Fish race by X% | 1-20 |
| Physical Damage to Demon race by X% | 1-20 |
| Physical Damage to Demi-Human race by X% | 1-20 |
| Physical Damage to Angel race by X% | 1-20 |
| Physical Damage to Dragon race by X% | 1-20 |
| . | . |
| Magic Damage vs Race | Variable X |
| Magic Damage to Formless race +X% | 1-20 |
| Magic Damage to Undead race +X% | 1-20 |
| Magic Damage to Brute race +X% | 1-20 |
| Magic Damage to Plant race +X% | 1-20 |
| Magic Damage to Insect race +X% | 1-20 |
| Magic Damage to Fish race +X% | 1-20 |
| Magic Damage to Demon race +X% | 1-20 |
| Magic Damage to Demi-Human race +X% | 1-20 |
| Magic Damage to Angel race +X% | 1-20 |
| Magic Damage to Dragon race +X% | 1-20 |
| . | . |
| Critical Damage vs Race | Variable X |
| Critical Damage vs Formless race +X% | 1-20 |
| Critical Damage vs Undead race +X% | 1-20 |
| Critical Damage vs Brute race +X% | 1-20 |
| Critical Damage vs Plant race +X% | 1-20 |
| Critical Damage vs Insect race +X% | 1-20 |
| Critical Damage vs Fish race +X% | 1-20 |
| Critical Damage vs Demon race +X% | 1-20 |
| Critical Damage vs Demi-Human race +X% | 1-20 |
| Critical Damage vs Angel race +X% | 1-20 |
| Critical Damage vs Dragon race +X% | 1-20 |
| . | . |
| Ignore Physical Defense by Race | Variable X |
| Ignore X% of Formless race DEF | 1-20 |
| Ignore X% of Undead race DEF | 1-20 |
| Ignore X% of Brute race DEF | 1-20 |
| Ignore X% of Plant race DEF | 1-20 |
| Ignore X% of Insect race DEF | 1-20 |
| Ignore X% of Fish race DEF | 1-20 |
| Ignore X% of Demon race DEF | 1-20 |
| Ignore X% of Demi-Human race DEF | 1-20 |
| Ignore X% of Angel race DEF | 1-20 |
| Ignore X% of Dragon race DEF | 1-20 |
| . | . |
| Ignore Magic Defense by Race | Variable X |
| Ignore X% of Formless race MDEF | 1-20 |
| Ignore X% of Undead race MDEF | 1-20 |
| Ignore X% of Brute race MDEF | 1-20 |
| Ignore X% of Plant race MDEF | 1-20 |
| Ignore X% of Insect race MDEF | 1-20 |
| Ignore X% of Fish race MDEF | 1-20 |
| Ignore X% of Demon race MDEF | 1-20 |
| Ignore X% of Demi-Human race MDEF | 1-20 |
| Ignore X% of Angel race MDEF | 1-20 |
| Ignore X% of Dragon race MDEF | 1-20 |
| . | . |
| Physical Damage by Monster Class | Variable X |
| Physical damage to Normal monsters +X% | 1-20 |
| Physical damage to Boss monsters +X% | 1-20 |
| . | . |
| Damage Reduction by Monster Class | Variable X |
| Reduces damage taken from Normal monsters by X% | 1-20 |
| Reduces damage taken from Boss monsters by X% | 1-20 |
| . | . |
| Magic Damage by Monster Class | Variable X |
| Magic damage to Normal monsters +X% | 1-20 |
| Magic damage to Boss monsters +X% | 1-20 |
| . | . |
| Ignore DEF by Monster Class | Variable X |
| Ignore X% of Normal monster DEF | 1-20 |
| Ignore X% of Boss monster DEF | 1-20 |
| . | . |
| Ignore MDEF by Monster Class | Variable X |
| Ignore X% of Normal monster MDEF | 1-20 |
| Ignore X% of Boss monster MDEF | 1-20 |
| . | . |
| Damage Modifiers by Target Size | Variable X |
| Physical damage to Small monsters +X% | 1-20 |
| Physical damage to Medium monsters +X% | 1-20 |
| Physical damage to Large monsters +X% | 1-20 |
| Reduces damage received from Small-size enemies by X% | 1-20 |
| Reduces damage received from Medium-size enemies by X% | 1-20 |
| Reduces damage received from Large-size enemies by X% | 1-20 |
| Magic damage against Small-size enemies +X% | 1-20 |
| Magic damage against Medium-size enemies +X% | 1-20 |
| Magic damage against Large-size enemies +X% | 1-20 |
| Reduces magic damage received from Small-size enemies by X% | 1-20 |
| Reduces magic damage received from Medium-size enemies by X% | 1-20 |
| Reduces magic damage received from Large-size enemies by X% | 1-20 |
| Reduces damage received from all elements by X% | 1-20 |
| . | . |
| Weapon Modifiers | Variable X |
| Weapon element becomes X | Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost, Undead |
| Weapon Damage from Formless -X% | 1-20 |
| Weapon Damage from Undead -X% | 1-20 |
| Weapon Damage from Brute -X% | 1-20 |
| Weapon Damage from Plant -X% | 1-20 |
| Weapon Damage from Insect -X% | 1-20 |
| Weapon Damage from Fish -X% | 1-20 |
| Weapon Damage from Demon -X% | 1-20 |
| Weapon Damage from Demi-Human-X% | 1-20 |
| Weapon Damage from Angel -X% | 1-20 |
| Weapon Damage from Dragon -X% | 1-20 |
| . | . |
| PvP | Variable X |
| Player Damage Taken -X% | 1-20 |
| Damage to Players +X% | 1-20 |
| Magic Damage to Players +X% | 1-20 |
| Critical Damage vs Players +X% | 1-20 |
| Ignore Player DEF X% | 1-20 |
| Ignore Player MDEF X% | 1-20 |
| . | . |
| Player Modifier | Variable X |
| Reflect Damage +X% | 1-20 |
| Melee Damage +X% | 1-20 |
| Melee Damage Taken -X% | 1-20 |
| Neutral Magic Damage +X% | 1-20 |
| Water Magic Damage +X% | 1-20 |
| Earth Magic Damage +X% | 1-20 |
| Fire Magic Damage +X% | 1-20 |
| Wind Magic Damage +X% | 1-20 |
| Poison Magic Damage +X% | 1-20 |
| Holy Magic Damage +X% | 1-20 |
| Shadow Magic Damage +X% | 1-20 |
| Ghost Magic Damage +X% | 1-20 |
| Undead Magic Damage +X% | 1-20 |
| All Element Magic Damage +X% | 1-20 |
| . | . |
| EXP | Variable X |
| EXP from Formless +X% | 1-20 |
| EXP from Undead +X% | 1-20 |
| EXP from Brute +X% | 1-20 |
| EXP from Plant +X% | 1-20 |
| EXP from Insect +X% | 1-20 |
| EXP from Fish +X% | 1-20 |
| EXP from Demon +X% | 1-20 |
| EXP from Demi-Human +X% | 1-20 |
| EXP from Angel +X% | 1-20 |
| EXP from Dragon +X% | 1-20 |
| EXP from All Monsters +X% | 1-20 |
& Shirt Variable X range is between shirt refine # and shirt refine +10. For example, a +10 shirt will roll values between 10 - 20, never a 9. Or a +9 shirt will roll between 9 - 19. Or a +8 shirt will roll between 8 - 18, so on.
by NichiCat / Assisted by Blue
permadeath_shirt_roll_options.1784168471.txt.gz · Last modified: by nichicat

