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permadeath_shirt_roll_options [2026/07/16 01:05] nichicatpermadeath_shirt_roll_options [2026/08/07 18:00] (current) nichicat
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 ===== Permadeath Shirt information: ===== ===== Permadeath Shirt information: =====
  
-  HC characters will receive a “**Permadeath shirt**” under your armor/costume. This shirt provides additional stats. These stats can be rerolled at the **MyRO Angel > Character Menu >Hardcore Menu**. The further your level, the more bonuses. Permadeath shirts start with one roll and get additional roll at +4, +6 and +9, with maximum of 4 random options\\ +==== The Basics ==== 
-\\ + 
-  * Permadeath points are awarded by leveling, some daily/weekly quests, or can be purchased at the **MyRO Angel** under **Character Menu > Hardcore Menu** menu. +  [[solo_self_found_permadeath_hardcore|Permadeath/Hardcore]] characters will receive a “**Permadeath shirt**” under your armor/costume. This shirt provides additional stats. These stats can be rerolled at the **MyRO Angel > Character Menu >Hardcore Menu**. The further your level, the more bonuses. Permadeath shirts start with one roll and get additional roll at +4, +6 and +9, with maximum of 4 random options\\ 
-{{ :permadeathshirt.png?500 |}} +  * When you rebirth, you keep your Permadeath shirt stats. (Novice with +10 Permadeath Shirt) 
-  * When a new rolling a new random option it's a 10% chance of being a base stats, 10% chance of getting a stat (like +hp/+aspd/+...stat), and 80% chance of getting a super random roll. + 
-* * Shirt variable range is between shirt refine # and shirt refine +10. //For example, a +10 shirt will roll values between 10-20, never a 9. Or a +9 shirtbetween 9 - 19, so on.//**+  * Permadeath points are awarded by leveling, some daily/weekly quests, or can be purchased at the **MyRO Angel** under **Character Menu > Hardcore Menu** menu.\\ 
 +  * A 2nd Permadeath shirt can be purchased at the MyRO Angel once a Permadeath Character is 99/70 Rebirthed/Maxed. 
 + 
 +---- 
 + 
 +{{:permadeathshirt.png?550|}}{{:shirt2.png?300|}}\\ 
 + 
 +---- 
 + 
 +  * When rolling a new random option it's a 10% chance of being a base stats, 10% chance of getting a stat (like +hp/+aspd/+...stat), and 80% chance of getting a super random roll. 
 +  Under +5 you cannot get ghost element nor -boss dmg 
 +  **& Shirt Variable X range is between shirt refine # and shirt refine +10.** //For example, a +10 shirt will roll values between 10 - 20, never a 9. Or a +9 shirt will roll between 9 - 19. Or a +8 shirt will roll between 8 - 18, so on.//
  
 ==== Permadeath Shirt Roll Options: ==== ==== Permadeath Shirt Roll Options: ====
  
-^ **__Base Stat__** ^ **__Variable__** ^+^ **__Base Stat__** ^ **__Variable X (& see variable note)__** ^
 | STR +X | 1-20 | | STR +X | 1-20 |
 | AGI +X | 1-20 | | AGI +X | 1-20 |
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 | DEX +X | 1-20 | | DEX +X | 1-20 |
 | LUK +X | 1-20 | | LUK +X | 1-20 |
-^ **__Stat__** ^ **__Variable__** ^+^ **__Stat__** ^ **__Variable X__** ^
 | Max HP +X% | 1-20 | | Max HP +X% | 1-20 |
 | Max SP +X% | 1-20 | | Max SP +X% | 1-20 |
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 | SP consumption -X% | 1-20 | | SP consumption -X% | 1-20 |
 | . | . | | . | . |
-^ **__Elemental Resistances__** ^ **__Variable__** ^+^ **__Elemental Resistances__** ^ **__Variable X__** ^
 | Water Resistance +X% | 1-20 | | Water Resistance +X% | 1-20 |
 | Earth Resistance +X% | 1-20 | | Earth Resistance +X% | 1-20 |
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 | Water/Earth/Fire/Wind/Poison/Holy/Shadow/Ghost Resistance +X% | 1-20 | | Water/Earth/Fire/Wind/Poison/Holy/Shadow/Ghost Resistance +X% | 1-20 |
 | . | . | | . | . |
-^ **__Elemental Physical Damage Modifiers__** ^ **__Variable__** ^+^ **__Elemental Physical Damage Modifiers__** ^ **__Variable X__** ^
 | Water Damage Taken -X% | 1-20 | | Water Damage Taken -X% | 1-20 |
 | Water Property Damage +X% | 1-20 | | Water Property Damage +X% | 1-20 |
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 | Undead Property Damage +X% | 1-20 | | Undead Property Damage +X% | 1-20 |
 | . | . | | . | . |
-^ **__Elemental Magic Damage Modifiers__** ^ **__Variable__** ^+^ **__Elemental Magic Damage Modifiers__** ^ **__Variable X__** ^
 | Water Magic Damage Taken -X% | 1-20 | | Water Magic Damage Taken -X% | 1-20 |
 | Water Magic Damage +X% | 1-20 | | Water Magic Damage +X% | 1-20 |
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 | Undead Magic Damage +X% | 1-20 | | Undead Magic Damage +X% | 1-20 |
 | . | . | | . | . |
-^ **__Armor Elements__** ^ **__Variable__** ^ +^ **__Armor Elements__** ^ **__Variable X__** ^ 
-| Armor becomes ELEMENT | Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost, Undead |+| Armor becomes | Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost, Undead |
 | . | . | | . | . |
-^ **__Race Damage Reduction__** ^ **__Variable__** ^+^ **__Race Damage Reduction__** ^ **__Variable X__** ^ 
 +| Reduces damage taken from Formless race by X% | 1-20 |
 | Reduces damage taken from Undead race by X% | 1-20 | | Reduces damage taken from Undead race by X% | 1-20 |
 | Reduces damage taken from Brute race by X% | 1-20 | | Reduces damage taken from Brute race by X% | 1-20 |
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 | Reduces damage taken from Dragon race by X% | 1-20 | | Reduces damage taken from Dragon race by X% | 1-20 |
 | . | . | | . | . |
-^ **__Physical Damage vs Race__** ^ **__Variable__** ^+^ **__Physical Damage vs Race__** ^ **__Variable X__** ^ 
 +| Physical Damage to Formless race by X% | 1-20 |
 | Physical Damage to Undead race by X% | 1-20 | | Physical Damage to Undead race by X% | 1-20 |
 | Physical Damage to Brute race by X% | 1-20 | | Physical Damage to Brute race by X% | 1-20 |
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 | Physical Damage to Dragon race by X% | 1-20 | | Physical Damage to Dragon race by X% | 1-20 |
 | . | . | | . | . |
-^ **__Magic Damage vs Race__** ^ **__Variable__** ^+^ **__Magic Damage vs Race__** ^ **__Variable X__** ^ 
 +| Magic Damage to Formless race +X% | 1-20 |
 | Magic Damage to Undead race +X% | 1-20 | | Magic Damage to Undead race +X% | 1-20 |
 | Magic Damage to Brute race +X% | 1-20 | | Magic Damage to Brute race +X% | 1-20 |
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 | Magic Damage to Dragon race +X% | 1-20 | | Magic Damage to Dragon race +X% | 1-20 |
 | . | . | | . | . |
-^ **__Critical Damage vs Race__** ^ **__Variable__** ^+^ **__Critical Damage vs Race__** ^ **__Variable X__** ^ 
 +| Critical Damage vs Formless race +X% | 1-20 |
 | Critical Damage vs Undead race +X% | 1-20 | | Critical Damage vs Undead race +X% | 1-20 |
 | Critical Damage vs Brute race +X% | 1-20 | | Critical Damage vs Brute race +X% | 1-20 |
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 | Critical Damage vs Dragon race +X% | 1-20 | | Critical Damage vs Dragon race +X% | 1-20 |
 | . | . | | . | . |
-^ **__Ignore Physical Defense by Race__** ^ **__Variable__** ^+^ **__Ignore Physical Defense by Race__** ^ **__Variable X__** ^ 
 +| Ignore X% of Formless race DEF | 1-20 |
 | Ignore X% of Undead race DEF | 1-20 | | Ignore X% of Undead race DEF | 1-20 |
 | Ignore X% of Brute race DEF | 1-20 | | Ignore X% of Brute race DEF | 1-20 |
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 | Ignore X% of Dragon race DEF | 1-20 | | Ignore X% of Dragon race DEF | 1-20 |
 | . | . | | . | . |
-^ **__Ignore Magic Defense by Race__** ^ **__Variable__** ^+^ **__Ignore Magic Defense by Race__** ^ **__Variable X__** ^ 
 +| Ignore X% of Formless race MDEF | 1-20 |
 | Ignore X% of Undead race MDEF | 1-20 | | Ignore X% of Undead race MDEF | 1-20 |
 | Ignore X% of Brute race MDEF | 1-20 | | Ignore X% of Brute race MDEF | 1-20 |
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 | Ignore X% of Dragon race MDEF | 1-20 | | Ignore X% of Dragon race MDEF | 1-20 |
 | . | . | | . | . |
-^ **__Physical Damage by Monster Class__** ^ **__Variable__** ^+^ **__Modifiers by Monster Class__** ^ **__Variable X__** ^
 | Physical damage to Normal monsters +X% | 1-20 | | Physical damage to Normal monsters +X% | 1-20 |
 | Physical damage to Boss monsters +X% | 1-20 | | Physical damage to Boss monsters +X% | 1-20 |
-| . | . | 
-^ **__Damage Reduction by Monster Class__** ^ **__Variable__** ^ 
 | Reduces damage taken from Normal monsters by X% | 1-20 | | Reduces damage taken from Normal monsters by X% | 1-20 |
 | Reduces damage taken from Boss monsters by X% | 1-20 | | Reduces damage taken from Boss monsters by X% | 1-20 |
-| . | . | 
-^ **__Magic Damage by Monster Class__** ^ **__Variable__** ^ 
 | Magic damage to Normal monsters +X% | 1-20 | | Magic damage to Normal monsters +X% | 1-20 |
 | Magic damage to Boss monsters +X% | 1-20 | | Magic damage to Boss monsters +X% | 1-20 |
-| . | . | 
-^ **__Ignore DEF by Monster Class__** ^ **__Variable__** ^ 
 | Ignore X% of Normal monster DEF | 1-20 | | Ignore X% of Normal monster DEF | 1-20 |
 | Ignore X% of Boss monster DEF | 1-20 | | Ignore X% of Boss monster DEF | 1-20 |
-| . | . | 
-^ **__Ignore MDEF by Monster Class__** ^ **__Variable__** ^ 
 | Ignore X% of Normal monster MDEF | 1-20 | | Ignore X% of Normal monster MDEF | 1-20 |
 | Ignore X% of Boss monster MDEF | 1-20 | | Ignore X% of Boss monster MDEF | 1-20 |
 | . | . | | . | . |
-^ **__Damage Modifiers by Target Size__** ^ **__Variable__** ^+^ **__Damage Modifiers by Target Size__** ^ **__Variable X__** ^
 | Physical damage to Small monsters +X% | 1-20 | | Physical damage to Small monsters +X% | 1-20 |
 | Physical damage to Medium monsters +X% | 1-20 | | Physical damage to Medium monsters +X% | 1-20 |
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 | Reduces damage received from all elements by X% | 1-20 | | Reduces damage received from all elements by X% | 1-20 |
 | . | . | | . | . |
-^ **__Weapon Modifiers__** ^ **__Variable__** ^+^ **__Weapon Modifiers__** ^ **__Variable X__** ^
 | Weapon element becomes X | Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost, Undead | | Weapon element becomes X | Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost, Undead |
 | Weapon Damage from Formless -X% | 1-20 | | Weapon Damage from Formless -X% | 1-20 |
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 | Weapon Damage from Dragon -X% | 1-20 | | Weapon Damage from Dragon -X% | 1-20 |
 | . | . | | . | . |
-^ **__PvP__** ^ **__Variable__** ^+^ **__PvP__** ^ **__Variable X__** ^
 | Player Damage Taken -X% | 1-20 | | Player Damage Taken -X% | 1-20 |
 | Damage to Players +X% | 1-20 | | Damage to Players +X% | 1-20 |
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 | Ignore Player MDEF X% | 1-20 | | Ignore Player MDEF X% | 1-20 |
 | . | . | | . | . |
-^ **__Player Modifier__** ^ **__Variable__** ^+^ **__Player Modifier__** ^ **__Variable X__** ^
 | Reflect Damage +X% | 1-20 | | Reflect Damage +X% | 1-20 |
 | Melee Damage +X% | 1-20 | | Melee Damage +X% | 1-20 |
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 | All Element Magic Damage +X% | 1-20 | | All Element Magic Damage +X% | 1-20 |
 | . | . | | . | . |
-^ **__EXP__** ^ **__Variable__** ^+^ **__EXP__** ^ **__Variable X__** ^
 | EXP from Formless +X% | 1-20 | | EXP from Formless +X% | 1-20 |
 | EXP from Undead +X% | 1-20 | | EXP from Undead +X% | 1-20 |
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 | EXP from Dragon +X% | 1-20 | | EXP from Dragon +X% | 1-20 |
 | EXP from All Monsters +X% | 1-20 | | EXP from All Monsters +X% | 1-20 |
 +
 +**& Shirt Variable X range is between shirt refine # and shirt refine +10.** //For example, a +10 shirt will roll values between 10 - 20, never a 9. Or a +9 shirt will roll between 9 - 19. Or a +8 shirt will roll between 8 - 18, so on.//
 +
 + --- //[[Nichi]] 2026/07/14 23:58//\\
 + --- //Assisted by Blue //
permadeath_shirt_roll_options.1784163900.txt.gz · Last modified: by nichicat

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